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From 0 to Light Speed in 3 months – Crowdfunding A Video Game

Posted on: May 3rd, 2013 by Shawn Christenson | No Comments

The Tally Between October 10th and November 19th 2012, the Star Citizen project (www.robertsspaceindustries.com) raised a whopping $4,104,189.00, using a custom version of the IgnitionDeck WordPress crowdfunding plugin. The Kickstarter campaign, running between October 19th and November 19th, 2012, raised an additional $2,134,374.00. Since the campaigns have closed (May 3rd, 2013), Star Citizen has also [...]

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How to Crowdfund an Analytics Platform

Posted on: March 13th, 2013 by Nathan Hangen | No Comments

  Piwik is a web analytics product that has been in development since 2007, offering an open source alternative to Google Analytics now in use by over 400,000 websites worldwide. Their roadmap is public, and like many great open source projects, they have a strong team backed by a strong and growing community. Recently, they [...]

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Crowdfunding FAQ & Updates Extension

Posted on: March 8th, 2013 by Nathan Hangen | No Comments

We’ve long offered a project meta box that allows you to provide crowdfunding updates and your own FAQ section, but we wanted to offer a richer experience. Today, we’re excited to announce a brand new IgnitionDeck crowdfunding extension called IgnitionDeck FAQ & Updates, that allows you to create crowdfunding updates and FAQs dynamically. They work [...]

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New Feature: Open Ended Crowdfunding

Posted on: March 6th, 2013 by Nathan Hangen | No Comments

What should happen when your campaign has expired? Originally, IgnitionDeck campaigns just kept going and there wasn’t any way to shut them off. The date remained and the days stopped at zero. We thought that was OK, but not nearly as good as it could be. So over the past several months, we’ve watched you [...]

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Embracing the 100% Model

Posted on: February 26th, 2013 by Nathan Hangen | 6 Comments

Many months ago, we wrote extensively about our philosophy as it relates to the 100% crowdfunding model, why we didn’t like it, and why we had yet to build that option into IgnitionDeck. But things change, and as we’ve talked with many of you, we came to realize how impactful a 100% crowdfunding model could [...]

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How to Install IgnitionDeck Skins

Posted on: February 25th, 2013 by Nathan Hangen | No Comments

    With the introduction of IgnitionDeck Beta 5.8, we introduced a new skin installer that allows you to create, purchase, or sell custom IgnitionDeck skins. This is a great feature that allows you to more closely integrate IgnitionDeck’s design with that of your theme in order to create the most professional appearance possible. While [...]

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A New Set of Social Sharing Options

Posted on: February 5th, 2013 by Nathan Hangen | No Comments

We believe that IgnitionDeck should be a full-service plugin that does as much as it can to help your campaigns be successful. Obviously, raising money is a large part of that effort, and we spend a lot of time focusing on improving how we can help you do that. But equally important is web and [...]

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The Evolution of a Logo

Posted on: January 31st, 2013 by Shawn Christenson | No Comments

When we had the idea for what is now IgnitionDeck, we didn’t even have a name for it yet. It was simply being called ‘WordPress Pre-Order Widget’ amongst Nathan and I. Later it graduated to ‘WordPress Crowdfunding Widget’. Once we’d begun to flesh out the idea, and realized we were going to start creating it [...]

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Welcome IgnitionDeck Beta5!

Posted on: January 16th, 2013 by Nathan Hangen | No Comments

Now that Beta 5 has had a full-run with some of our earliest adopters, we’re finally ready to announce its readiness for production use. It’s been a long time coming. Beta 4 served us well, but we learned a lot, and received a lot of great feedback for how to improve it. And while there [...]

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Pledge What You Want

Posted on: January 7th, 2013 by Nathan Hangen | No Comments

We’ve been receiving requests for a pledge what you want (pwyw) feature since we launched in October of 2011. It’s a feature that we really wanted to build early on, for whatever reason, other features (or bugs) kept getting in the way. But at long last, thanks to some testing help from our friends at [...]

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